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artemis-odb-contrib

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Drop-in extensions for artemis-odb. Event bus, scheduled operations, deferred systems, profiler, abstract and prefab systems, plugin api, components and networking. Well, eventually anyway.

When to use this

If you want to quickly prototype a game without getting bogged down by the details of entity component systems, this package will help get you started.

I use this as my toolkit for jam games. You are welcome to use it for whatever you need!

Alternatively, if you want to properly set up artemis-odb + libgdx or playn with gwt support, check out these instead:

Library Versions

Artemis-odb 0.12.1, (Optional) LibGDX 1.6.5

License

The primary license for this code is CC0.

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Maven

<dependency>
  <groupId>net.mostlyoriginal.artemis-odb</groupId>
  <artifactId>contrib-core</artifactId>
  <version>1.0.0</version>
</dependency>

<dependency>
  <groupId>net.mostlyoriginal.artemis-odb</groupId>
  <artifactId>contrib-eventbus</artifactId>
  <version>1.0.0</version>
</dependency>

Gradle

dependencies { 
    compile "net.mostlyoriginal.artemis-odb:contrib-core:1.0.0"
    compile "net.mostlyoriginal.artemis-odb:contrib-eventbus:1.0.0"
}

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Drop-in extensions for artemis-odb. Prefab systems, components, networking, events!

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