The is a top-down rougelike-like game written in Java. Currently being worked on by Brendan Thompson and Ethan Bull-Vulpe.
##TODO high priority (within a week or two):
- swap x and y in arrays
- make doors open away from the player
- add gold keys and doors
- relplace the booleans for flip with functions (so hitbox and visbox can be flipped)
- make flip work in box2d
- stationary characters path to where they're standing
- player can't be pushed (kinematic body does not work)
- rework trapdoors
- reword path smoothing to go around entities
- pathfinding around entities and coordinated group movement / pathfinding (fix "traffic jams")
- intelligent movement to prevent overshooting sharp turns or a destination
- claw swings draw out claw marks
##TODO low priority (within a month or two?):
- continue adding procedural room decoration
- continue proceedurally generated textures
- make wood texture rotate to make more sense in small hallways
- add different shops to towns
- update wiki pages
- implement caves generation
- implement catacombs generation
- implement mixed (/recursive?) generation
##TODO very low priority (before final release):
- add multithreding!
- find artist (? still need ?)
- add "sounds" that characters can "hear"
- add a story
- add more friendlies
- add more enemies
- dungeons become more complex decending
- final dungeon is culmination of all previous dungeons
- only access to 1 dungeon at a time
- hidden player "level" controlls dungeon difficulty and loot
##BUG TRACKER
- floating torches in castle rooms and where multiple halls meet (and other places)
- fireplaces turn on when they should not