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An update for the Fire Emblem: Genealogy of the Holy War released on the SNES in 1996. Original game developed by Intelligent Systems, and published by Nintendo. Graphics pulled from Fire Emblem: Awakening, released in 2012 and will be pulled from Fire Emblem: Fates, set to release in 2016. Disclaimer: I do not own Fire Emblem or any of the grap…

jrlytle/Fire-Emblem-Genealogy-of-the-Holy-War-Redux

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Fire Emblem: Genealogy of the Holy War Redux

An update for the Fire Emblem: Genealogy of the Holy War released on the SNES in 1996. Original game developed by Intelligent Systems, and published by Nintendo. Graphics pulled from Fire Emblem: Awakening, released in 2012 and will be pulled from Fire Emblem: Fates, set to release in 2016. Disclaimer: I do not own Fire Emblem or any of the graphics (custom or otherwise) pulled from the games. This project is only for fun, and to see if it's possible to transfer to modern day graphics.

Very Basic Readme - Need to spruce up more before finalized and decide how to use some controls

Controls:  

  • Z (like A on DS/3DS) - Select Character, Continue Dialogue, Select highlighted choice
  • X (like B on DS/3DS) - Cancel Character Selection, Cancel Character Move (Before hitting any command)
  • A (like X on 3DS) -  
  • S (like Y on 3DS) -  
  • Q (like Left Bumper on DS/3DS) -  
  • W (like Right Bumper on DS/3DS) -  
  • ENTER/RETURN (like Start on DS/3DS) - Skip cutscene/dialogue
  • Right SHIFT (like Select on DS/3DS) -

Task List:

Takes Deep Breath...

  • Finish Readme
  • Create three panes, one for "upper screen", one for characters on upper screen and one for lower screen
  • Give slight tilt to upper screen to give illusion of 3D effect
  • Give slight tilt in opposite direction for character pane to enhance 3D effect
  • Create all Characters
    • Gen One
      • Named Characters
      • Generic/Unnamed Characters
    • Gen Two
      • Named Characters
      • Unnamed Characters
    • Weapons
      • Swords
      • Lances
      • Axes
      • Bows
      • Shurikens
      • Staffs
      • Fire Magic
      • Thunder Magic
      • Wind Magic
      • Light Magic
      • Dark Magic
      • Other Magic
      • Other (Stones, Claws, etc.)
    • Items
    • Equip all characters
      • Named Characters
      • Generic/Unnamed Characters
  • Prologue
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC (None)
    • Script
    • Sound Effects
    • Music
  • Chapter 1
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 2
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 3
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 4
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 5
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 6
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 7
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 8
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 9
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Chapter 10
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Final Chapter
    • Size
    • Map Tile Graphics
    • Add Named Characters
    • Add Generic/Unnamed Characters
    • Reinforcements
      • Ally
      • Ally NPC
      • Enemy
      • Enemy NPC
    • Script
    • Sound Effects
    • Music
  • Create Stat Screen when cursor is moved over character
  • Finalize Movement range/Attack Range and debug
  • Begin coding Battle Formulas
    • Exclude ability for Ally team to attack Enemy NPC (This is to force player to move and act quicker, or block player's progress)
    • (Should Ally NPC be able to attack Enemy NPC?)
  • Inject basic battle sequences (without 3D graphics)
  • Add in 3D graphics for battlefield (Every type)
  • Add in Critical cut-in's for each Named Character
  • Add Skill Activation icon in upper corner based on Character's location on the screen
  • Add in 3D graphics for base character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Add in 3D graphics for promoted character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Add in 3D graphics for tier 3 character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Add in 3D graphics for alternate character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Add in 3D graphics for alternate promotion character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Add in 3D graphics for alternate tier 3 character classes
    • Named Characters
    • Generic/Unnamed Characters
  • Create Start Screen
  • Create Chapter fade in (Unique one for each chapter)
  • Use Start Screen
  • Add in save feature
  • Add in bookmark feature (similar to save, but saves progress on chapter as well. Bookmark would be erased when game is continued)
  • Use created scripts for each chapter
  • Integrate ability to press ENTER/RETURN to skip scripts
  • Scripted Battles
    • Gandolf vs Midayle
    • Alvis vs Sigurd
  • Voice acting ? (For scripts, Critical cut in's and potential cutscenes)
  • Cutscenes ?

About

An update for the Fire Emblem: Genealogy of the Holy War released on the SNES in 1996. Original game developed by Intelligent Systems, and published by Nintendo. Graphics pulled from Fire Emblem: Awakening, released in 2012 and will be pulled from Fire Emblem: Fates, set to release in 2016. Disclaimer: I do not own Fire Emblem or any of the grap…

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