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A 2D Luigi's Mansion-inspired [soon to be] multiplayer treasure hunt

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  TileRunner
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TileRunner is a 2D topdown game made in Java with use of LWJGL for rendering and input.  The gameplay concept is inspired by Luigi's Mansion - fight ghosts and explore maps in the dark searching for treasure.  Currently there is a map editing mode and a very basic normal mode.  Follow http://tileland.calzoneman.net/blog for updates and announcements.  The license of this code has not yet been decided.  In the meantime, it may be downloaded, altered, and used FOR PERSONAL USE ONLY.

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  Controls
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Normal Mode:

  W     => Move forwards (up on the screen)
  S     => Move backwards (down on the screen)
  A     => Move left
  D     => Move right
  Shift => Sprint
  Enter => Punch the tile you're facing
  Esc   => Open inventory menu

  In the Inventory Menu:
  Left Click  => Pick up a stack / merge stacks
  Right Click => Pick up a single tile

Edit Mode:

  W     => Move forwards (up on the screen)
  S     => Move backwards (down on the screen)
  A     => Move left
  D     => Move right
  Shift => Sprint
  Enter => Set level spawnpoint
  R     => Return to level spawnpoint
  Q     => Switch to previous tile
  E     => Switch to next tile
  Left click  => Place a tile
  Right click => Delete a tile
  F1    => Save the map

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A 2D Luigi's Mansion-inspired [soon to be] multiplayer treasure hunt

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