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gurella

Wrapper around libGDX and solid basis for merging its addons and contributions under one umbrella (gdx umbrella -> gurella). It features editor (Eclipse plugin) based around scene graph and entity/component system. This project is at a very early stage in development.

##Current features:

  • sprites
  • 3d models
  • skybox
  • lights (directional, point, spot)
  • cameras (ortographic and perspective)
  • bullet rigid body
  • spatial audio source and listener
  • prefabs (create entity and instantiate it)
  • custom components (add custom component by extending SceneNodeComponent class, attach it to scene node and edit its properties in inspector)
  • ...

##Screenshots:

Editor: Editor

Create new component and edit its properties in inspector: ![Create new component and edit its properties in inspector](images/Create new component and edit properties in inspector.png)

Sene graph view Assets view Inspector view Material inspector
![Sene graph view](images/Sene view.png) ![Assets view](images/Assets view.png) ![Inspector view](images/Inspector view.png) ![Material inspector](images/Material inspector.png)

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Wrapper around libGDX and solid basis for merging its addons and contributions under one umbrella (gdx umbrella -> gurella).

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