RodHarris/SiGL
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SiGL - README ################################################################################ # # JProject2 (build 316) README for SiGL # # JProject2 Author: Rod Harris # ################################################################################ Author: Rod Harris Organisation: None Created: Fri Jul 29 20:07:49 EST 2011 jmake script options: Usage: ./jmake [mode] [optional-args] where modes include: compile This will compile the source code and create the executable jar file SiGL/bin/sigl.jar Files in SiGL/resource will be included in the jar Files in SiGL/copyrights will be included in the jar Any dependencies must be in the CLASSPATH, or in the SiGL/lib/dependencies.txt file. These dependencies must be found dynamically at compile and run time. [optional-args] are passed to the javac process doc run javadoc over src code and place generated html into SiGL/javadoc [optional-args] are passed to the javadoc process clean removes SiGL/javadoc/* [generated documentation] removes SiGL/lib/class/* [compiled class files] removes SiGL/bin/sigl.jar [executable jar file] [optional-args] are ignored release make a release snapshot of your project requires the 'compiled' jar file jtag must also be in the path creates a directory release/build-[#]/ creates a directory release/build-[#]/SiGL copies bin/sigl.jar to release/build-[#]/SiGL/ zips this up in release/build-[#]/SiGL-bin.zip javadocs the source and jars it up in release/build-[#]/SiGL-javadoc.jar cleans the project then tars it up as release/build-[#]/SiGL-src.tar.gz branch jtag must be in the path allows you to branch your source code makes a copy of src and resource in branch/src-[#] **) the compiling stage tries to tag the source code - if you don't have the jtag executable it may complain, but it will still build the code, but the sigl.LibSiGL.BUILD variable won't be incremented and sigl.LibSiGL.BUILD_TIME won'tbe updated
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Java library on top of JoGL which allows gl, glu and glut methods to be called statically, plus lots of other useful classes for textures, shaders, buffer objects, etc
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