/**
  * When the user requests to draw a ellipse, we'll need to notify the data manager, since it
  * managers the shape in progress. It will update the gui as needed as well.
  *
  * @param ae The Event Object.
  */
 @Override
 public void actionPerformed(ActionEvent ae) {
   // RELAY THE REQUEST TO THE DATA MANAGER
   Poseur singleton = Poseur.getPoseur();
   PoseurStateManager poseurStateManager = singleton.getStateManager();
   poseurStateManager.selectShapeToDraw(PoseurShapeType.ELLIPSE);
 }
Beispiel #2
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  /**
   * Entry point for the Poseur application, code starts its execution here. This method simply
   * inits the Poseur singleton and starts up the GUI.
   *
   * @param args Command line arguments are not used by this application.
   */
  public static void main(String[] args) {
    // HERE IS THE CONSTRUCTION OF THE SINGLETON Poseur OBJECT,
    // SINCE THIS IS THE FIRST REFERENCE TO getPoseur. THE CONSTRUCTOR
    // WILL FULLY SETUP THE Poseur DATA AND GUI FOR USE.
    Poseur app = Poseur.getPoseur();
    app.init();

    // GET THE GUI AND START IT UP
    PoseurGUI window = app.getGUI();
    window.setVisible(true);
    int a = 0;
    a++;
  }