Beispiel #1
0
 /**
  * Method useSkill.
  *
  * @param activeChar Creature
  * @param targets List<Creature>
  */
 @Override
 public void useSkill(Creature activeChar, List<Creature> targets) {
   int sps =
       isSSPossible()
           ? (isMagic()
               ? activeChar.getChargedSpiritShot()
               : activeChar.getChargedSoulShot() ? 2 : 0)
           : 0;
   Creature realTarget;
   boolean reflected;
   for (Creature target : targets) {
     if (target != null) {
       if (target.isDead()) {
         continue;
       }
       reflected = target.checkReflectSkill(activeChar, this);
       realTarget = reflected ? activeChar : target;
       Formulas.AttackInfo info = Formulas.calcMagicDam(activeChar, realTarget, this, sps);
       if (info.damage >= 1) {
         realTarget.reduceCurrentHp(
             info.damage,
             info.reflectableDamage,
             activeChar,
             this,
             true,
             true,
             false,
             true,
             false,
             false,
             true);
       }
       getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
     }
   }
   if (isSuicideAttack()) {
     activeChar.doDie(null);
   } else if (isSSPossible()) {
     activeChar.unChargeShots(isMagic());
   }
 }
Beispiel #2
0
  /**
   * Method useSkill.
   *
   * @param activeChar Creature
   * @param targets List<Creature>
   */
  @Override
  public void useSkill(Creature activeChar, List<Creature> targets) {
    if (!activeChar.isPlayer()) {
      return;
    }

    boolean ss = activeChar.getChargedSoulShot() && isSSPossible();

    if (ss && (getTargetType() != SkillTargetType.TARGET_SELF)) {
      activeChar.unChargeShots(false);
    }

    Creature realTarget;
    boolean reflected;

    for (Creature target : targets) {
      if (target != null) {
        if (target.isDead()) {
          continue;
        }

        reflected = (target != activeChar) && target.checkReflectSkill(activeChar, this);
        realTarget = reflected ? activeChar : target;

        if (getPower() > 0) {
          AttackInfo info =
              Formulas.calcPhysDam(activeChar, realTarget, this, false, false, ss, false);

          if (info.lethal_dmg > 0) {
            realTarget.reduceCurrentHp(
                info.lethal_dmg,
                info.reflectableDamage,
                activeChar,
                this,
                true,
                true,
                false,
                false,
                false,
                false,
                false);
          }

          realTarget.reduceCurrentHp(
              info.damage,
              info.reflectableDamage,
              activeChar,
              this,
              true,
              true,
              false,
              true,
              false,
              false,
              true);

          if (!reflected) {
            realTarget.doCounterAttack(this, activeChar, false);
          }
        }

        if (realTarget.isPlayable() || realTarget.isMonster()) {
          activeChar.setConsumedSouls(activeChar.getConsumedSouls() + _numSouls, null);
        }

        getEffects(activeChar, target, getActivateRate() > 0, false, reflected);
      }
    }

    if (isSSPossible()) {
      activeChar.unChargeShots(isMagic());
    }
  }
Beispiel #3
0
 /**
  * Method useVoicedCommand.
  *
  * @param command String
  * @param player Player
  * @param args String
  * @return boolean * @see
  *     lineage2.gameserver.handler.voicecommands.IVoicedCommandHandler#useVoicedCommand(String,
  *     Player, String)
  */
 @Override
 public boolean useVoicedCommand(String command, Player player, String args) {
   Creature target = null;
   double hpRegen = Formulas.calcHpRegen(player);
   double cpRegen = Formulas.calcCpRegen(player);
   double mpRegen = Formulas.calcMpRegen(player);
   double hpDrain = player.calcStat(Stats.ABSORB_DAMAGE_PERCENT, 0., target, null);
   double mpDrain = player.calcStat(Stats.ABSORB_DAMAGEMP_PERCENT, 0., target, null);
   double hpGain = player.calcStat(Stats.HEAL_EFFECTIVNESS, 100., target, null);
   double mpGain = player.calcStat(Stats.MANAHEAL_EFFECTIVNESS, 100., target, null);
   double critPerc = 2 * player.calcStat(Stats.CRITICAL_DAMAGE, target, null);
   double critStatic = player.calcStat(Stats.CRITICAL_DAMAGE_STATIC, target, null);
   double mCritDmg = player.calcStat(Stats.MCRITICAL_DAMAGE, target, null);
   double blowRate = player.calcStat(Stats.FATALBLOW_RATE, target, null);
   ItemInstance shld = player.getSecondaryWeaponInstance();
   boolean shield = (shld != null) && (shld.getItemType() == WeaponType.NONE);
   double shieldDef =
       shield
           ? player.calcStat(
               Stats.SHIELD_DEFENCE, player.getTemplate().getBaseShldDef(), target, null)
           : 0.;
   double shieldRate = shield ? player.calcStat(Stats.SHIELD_RATE, target, null) : 0.;
   double xpRate = player.getRateExp();
   double spRate = player.getRateSp();
   double dropRate = player.getRateItems();
   double adenaRate = player.getRateAdena();
   double spoilRate = player.getRateSpoil();
   double fireResist = player.calcStat(Element.FIRE.getDefence(), 0., target, null);
   double windResist = player.calcStat(Element.WIND.getDefence(), 0., target, null);
   double waterResist = player.calcStat(Element.WATER.getDefence(), 0., target, null);
   double earthResist = player.calcStat(Element.EARTH.getDefence(), 0., target, null);
   double holyResist = player.calcStat(Element.HOLY.getDefence(), 0., target, null);
   double unholyResist = player.calcStat(Element.UNHOLY.getDefence(), 0., target, null);
   double bleedPower = player.calcStat(Stats.BLEED_POWER, target, null);
   double bleedResist = player.calcStat(Stats.BLEED_RESIST, target, null);
   double poisonPower = player.calcStat(Stats.POISON_POWER, target, null);
   double poisonResist = player.calcStat(Stats.POISON_RESIST, target, null);
   double stunPower = player.calcStat(Stats.STUN_POWER, target, null);
   double stunResist = player.calcStat(Stats.STUN_RESIST, target, null);
   double rootPower = player.calcStat(Stats.ROOT_POWER, target, null);
   double rootResist = player.calcStat(Stats.ROOT_RESIST, target, null);
   double sleepPower = player.calcStat(Stats.SLEEP_POWER, target, null);
   double sleepResist = player.calcStat(Stats.SLEEP_RESIST, target, null);
   double paralyzePower = player.calcStat(Stats.PARALYZE_POWER, target, null);
   double paralyzeResist = player.calcStat(Stats.PARALYZE_RESIST, target, null);
   double mentalPower = player.calcStat(Stats.MENTAL_POWER, target, null);
   double mentalResist = player.calcStat(Stats.MENTAL_RESIST, target, null);
   double debuffPower = player.calcStat(Stats.DEBUFF_POWER, target, null);
   double debuffResist = player.calcStat(Stats.DEBUFF_RESIST, target, null);
   double cancelPower = player.calcStat(Stats.CANCEL_POWER, target, null);
   double cancelResist = player.calcStat(Stats.CANCEL_RESIST, target, null);
   double swordResist = 100. - player.calcStat(Stats.SWORD_WPN_VULNERABILITY, target, null);
   double dualResist = 100. - player.calcStat(Stats.DUAL_WPN_VULNERABILITY, target, null);
   double bluntResist = 100. - player.calcStat(Stats.BLUNT_WPN_VULNERABILITY, target, null);
   double daggerResist = 100. - player.calcStat(Stats.DAGGER_WPN_VULNERABILITY, target, null);
   double bowResist = 100. - player.calcStat(Stats.BOW_WPN_VULNERABILITY, target, null);
   double crossbowResist = 100. - player.calcStat(Stats.CROSSBOW_WPN_VULNERABILITY, target, null);
   double poleResist = 100. - player.calcStat(Stats.POLE_WPN_VULNERABILITY, target, null);
   double fistResist = 100. - player.calcStat(Stats.FIST_WPN_VULNERABILITY, target, null);
   double critChanceResist = 100. - player.calcStat(Stats.CRIT_CHANCE_RECEPTIVE, target, null);
   double critDamResistStatic = player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, target, null);
   double critDamResist =
       100.
           - (100
               * (player.calcStat(Stats.CRIT_DAMAGE_RECEPTIVE, 1., target, null)
                   - critDamResistStatic));
   String dialog = HtmCache.getInstance().getNotNull("command/whoami.htm", player);
   NumberFormat df = NumberFormat.getInstance(Locale.ENGLISH);
   df.setMaximumFractionDigits(1);
   df.setMinimumFractionDigits(1);
   StrBuilder sb = new StrBuilder(dialog);
   sb.replaceFirst("%hpRegen%", df.format(hpRegen));
   sb.replaceFirst("%cpRegen%", df.format(cpRegen));
   sb.replaceFirst("%mpRegen%", df.format(mpRegen));
   sb.replaceFirst("%hpDrain%", df.format(hpDrain));
   sb.replaceFirst("%mpDrain%", df.format(mpDrain));
   sb.replaceFirst("%hpGain%", df.format(hpGain));
   sb.replaceFirst("%mpGain%", df.format(mpGain));
   sb.replaceFirst("%critPerc%", df.format(critPerc));
   sb.replaceFirst("%critStatic%", df.format(critStatic));
   sb.replaceFirst("%mCritDmg%", df.format(mCritDmg));
   sb.replaceFirst("%blowRate%", df.format(blowRate));
   sb.replaceFirst("%shieldDef%", df.format(shieldDef));
   sb.replaceFirst("%shieldRate%", df.format(shieldRate));
   sb.replaceFirst("%xpRate%", df.format(xpRate));
   sb.replaceFirst("%spRate%", df.format(spRate));
   sb.replaceFirst("%dropRate%", df.format(dropRate));
   sb.replaceFirst("%adenaRate%", df.format(adenaRate));
   sb.replaceFirst("%spoilRate%", df.format(spoilRate));
   sb.replaceFirst("%fireResist%", df.format(fireResist));
   sb.replaceFirst("%windResist%", df.format(windResist));
   sb.replaceFirst("%waterResist%", df.format(waterResist));
   sb.replaceFirst("%earthResist%", df.format(earthResist));
   sb.replaceFirst("%holyResist%", df.format(holyResist));
   sb.replaceFirst("%darkResist%", df.format(unholyResist));
   sb.replaceFirst("%bleedPower%", df.format(bleedPower));
   sb.replaceFirst("%bleedResist%", df.format(bleedResist));
   sb.replaceFirst("%poisonPower%", df.format(poisonPower));
   sb.replaceFirst("%poisonResist%", df.format(poisonResist));
   sb.replaceFirst("%stunPower%", df.format(stunPower));
   sb.replaceFirst("%stunResist%", df.format(stunResist));
   sb.replaceFirst("%rootPower%", df.format(rootPower));
   sb.replaceFirst("%rootResist%", df.format(rootResist));
   sb.replaceFirst("%sleepPower%", df.format(sleepPower));
   sb.replaceFirst("%sleepResist%", df.format(sleepResist));
   sb.replaceFirst("%paralyzePower%", df.format(paralyzePower));
   sb.replaceFirst("%paralyzeResist%", df.format(paralyzeResist));
   sb.replaceFirst("%mentalPower%", df.format(mentalPower));
   sb.replaceFirst("%mentalResist%", df.format(mentalResist));
   sb.replaceFirst("%debuffPower%", df.format(debuffPower));
   sb.replaceFirst("%debuffResist%", df.format(debuffResist));
   sb.replaceFirst("%cancelPower%", df.format(cancelPower));
   sb.replaceFirst("%cancelResist%", df.format(cancelResist));
   sb.replaceFirst("%swordResist%", df.format(swordResist));
   sb.replaceFirst("%dualResist%", df.format(dualResist));
   sb.replaceFirst("%bluntResist%", df.format(bluntResist));
   sb.replaceFirst("%daggerResist%", df.format(daggerResist));
   sb.replaceFirst("%bowResist%", df.format(bowResist));
   sb.replaceFirst("%crossbowResist%", df.format(crossbowResist));
   sb.replaceFirst("%fistResist%", df.format(fistResist));
   sb.replaceFirst("%poleResist%", df.format(poleResist));
   sb.replaceFirst("%critChanceResist%", df.format(critChanceResist));
   sb.replaceFirst("%critDamResist%", df.format(critDamResist));
   NpcHtmlMessage msg = new NpcHtmlMessage(0);
   msg.setHtml(Strings.bbParse(sb.toString()));
   player.sendPacket(msg);
   return true;
 }