/** Implement the run() method for the thread */
  public void run() {
    try {
      // Create data input and output streams
      DataInputStream fromPlayer1 = new DataInputStream(player1.getInputStream());
      DataOutputStream toPlayer1 = new DataOutputStream(player1.getOutputStream());
      DataInputStream fromPlayer2 = new DataInputStream(player2.getInputStream());
      DataOutputStream toPlayer2 = new DataOutputStream(player2.getOutputStream());

      // Write anything to notify player 1 to start
      // This is just to let player 1 know to start
      toPlayer1.writeInt(1);

      // Continuously serve the players and determine and report
      // the game status to the players
      while (true) {
        // Receive a move from player 1
        int row = fromPlayer1.readInt();
        int column = fromPlayer1.readInt();
        int yCoordinate = game.insert("[X]", column);

        // Check if Player 1 wins
        if (game.isWinner(column, yCoordinate, "[X]")) { // if a  winner is found
          toPlayer1.writeInt(PLAYER1_WON);
          toPlayer2.writeInt(PLAYER1_WON);
          sendMove(toPlayer2, row, column);
          break; // Break the loop
        } else {
          toPlayer2.writeInt(CONTINUE);
          sendMove(toPlayer2, row, column);
        }
        // Receive a move from Player 2
        row = fromPlayer2.readInt();
        column = fromPlayer2.readInt();
        yCoordinate = game.insert("[O]", column);
        // Check if Player 2 wins
        if (game.isWinner(column, yCoordinate, "[O]")) { // if a  winner is found
          toPlayer1.writeInt(PLAYER2_WON);
          toPlayer2.writeInt(PLAYER2_WON);
          sendMove(toPlayer1, row, column);
          break; // Break the loop
        } else if (game.boardIsFull()) { // Check if all cells are filled
          toPlayer1.writeInt(DRAW);
          toPlayer2.writeInt(DRAW);
          sendMove(toPlayer1, row, column);
          break;
        } else {
          // Notify player 2 to take the turn
          toPlayer1.writeInt(CONTINUE);
          // Send player 1's selected row and column to player 2
          sendMove(toPlayer1, row, column);
        }
      }
    } catch (IOException ex) {
      System.err.println(ex);
    }
  }
Beispiel #2
0
 /** Called every tick, updates all objects on local gameboard */
 public void Update() {
   gb.Update();
 }