Beispiel #1
0
  private void convertMesh(ModelMesh modelMesh) {
    int numIndices = 0;
    for (ModelMeshPart part : modelMesh.parts) {
      numIndices += part.indices.length;
    }
    VertexAttributes attributes = new VertexAttributes(modelMesh.attributes);
    int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4);

    Mesh mesh = new Mesh(true, numVertices, numIndices, attributes);
    meshes.add(mesh);
    disposables.add(mesh);

    BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0);
    int offset = 0;
    mesh.getIndicesBuffer().clear();
    for (ModelMeshPart part : modelMesh.parts) {
      MeshPart meshPart = new MeshPart();
      meshPart.id = part.id; // FIXME not storing the mesh name, part ids may collide!
      meshPart.primitiveType = part.primitiveType;
      meshPart.indexOffset = offset;
      meshPart.numVertices = part.indices.length;
      meshPart.mesh = mesh;
      mesh.getIndicesBuffer().put(part.indices);
      offset += meshPart.numVertices;
      meshParts.add(meshPart);
    }
    mesh.getIndicesBuffer().position(0);
  }
Beispiel #2
0
  protected void convertMesh(ModelMesh modelMesh) {
    int numIndices = 0;
    for (ModelMeshPart part : modelMesh.parts) {
      numIndices += part.indices.length;
    }
    VertexAttributes attributes = new VertexAttributes(modelMesh.attributes);
    int numVertices = modelMesh.vertices.length / (attributes.vertexSize / 4);

    Mesh mesh = new Mesh(true, numVertices, numIndices, attributes);
    meshes.add(mesh);
    disposables.add(mesh);

    BufferUtils.copy(modelMesh.vertices, mesh.getVerticesBuffer(), modelMesh.vertices.length, 0);
    int offset = 0;
    mesh.getIndicesBuffer().clear();
    for (ModelMeshPart part : modelMesh.parts) {
      MeshPart meshPart = new MeshPart();
      meshPart.id = part.id;
      meshPart.primitiveType = part.primitiveType;
      meshPart.offset = offset;
      meshPart.size = part.indices.length;
      meshPart.mesh = mesh;
      mesh.getIndicesBuffer().put(part.indices);
      offset += meshPart.size;
      meshParts.add(meshPart);
    }
    mesh.getIndicesBuffer().position(0);
    for (MeshPart part : meshParts) part.update();
  }
 public FloatBuffer getVertexBuffer() {
   return mMesh.getVerticesBuffer();
 }