Beispiel #1
0
  /**
   * Returns view for specified item
   *
   * @param index the item index
   * @return item view or empty view if index is out of bounds
   */
  private View getItemView(int index) {
    if (viewAdapter == null || viewAdapter.getItemsCount() == 0) {
      return null;
    }
    int count = viewAdapter.getItemsCount();
    if (!isValidItemIndex(index)) {
      return viewAdapter.getEmptyItem(recycle.getEmptyItem(), itemsLayout);
    } else {
      while (index < 0) {
        index = count + index;
      }
    }

    index %= count;
    return viewAdapter.getItem(index, recycle.getItem(), itemsLayout);
  }
Beispiel #2
0
  /**
   * Scrolls the wheel
   *
   * @param delta the scrolling value
   */
  private void doScroll(int delta) {
    scrollingOffset += delta;

    int itemHeight = getItemHeight();
    int count = scrollingOffset / itemHeight;

    int pos = currentItem - count;
    int itemCount = viewAdapter.getItemsCount();

    int fixPos = scrollingOffset % itemHeight;
    if (Math.abs(fixPos) <= itemHeight / 2) {
      fixPos = 0;
    }
    if (isCyclic && itemCount > 0) {
      if (fixPos > 0) {
        pos--;
        count++;
      } else if (fixPos < 0) {
        pos++;
        count--;
      }
      // fix position by rotating
      while (pos < 0) {
        pos += itemCount;
      }
      pos %= itemCount;
    } else {
      //
      if (pos < 0) {
        count = currentItem;
        pos = 0;
      } else if (pos >= itemCount) {
        count = currentItem - itemCount + 1;
        pos = itemCount - 1;
      } else if (pos > 0 && fixPos > 0) {
        pos--;
        count++;
      } else if (pos < itemCount - 1 && fixPos < 0) {
        pos++;
        count--;
      }
    }

    int offset = scrollingOffset;
    if (pos != currentItem) {
      setCurrentItem(pos, false);
    } else {
      invalidate();
    }

    // update offset
    scrollingOffset = offset - count * itemHeight;
    if (scrollingOffset > getHeight()) {
      scrollingOffset = scrollingOffset % getHeight() + getHeight();
    }
  }
Beispiel #3
0
  @Override
  protected void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    if (viewAdapter != null && viewAdapter.getItemsCount() > 0) {
      updateView();

      drawItems(canvas);
      drawCenterRect(canvas);
    }

    if (drawShadows) drawShadows(canvas);
  }
Beispiel #4
0
  /**
   * Sets the current item. Does nothing when index is wrong.
   *
   * @param index the item index
   * @param animated the animation flag
   */
  public void setCurrentItem(int index, boolean animated) {
    if (viewAdapter == null || viewAdapter.getItemsCount() == 0) {
      return; // throw?
    }

    int itemCount = viewAdapter.getItemsCount();
    if (index < 0 || index >= itemCount) {
      if (isCyclic) {
        while (index < 0) {
          index += itemCount;
        }
        index %= itemCount;
      } else {
        return; // throw?
      }
    }
    if (index != currentItem) {
      if (animated) {
        int itemsToScroll = index - currentItem;
        if (isCyclic) {
          int scroll = itemCount + Math.min(index, currentItem) - Math.max(index, currentItem);
          if (scroll < Math.abs(itemsToScroll)) {
            itemsToScroll = itemsToScroll < 0 ? scroll : -scroll;
          }
        }
        scroll(itemsToScroll, 0);
      } else {
        scrollingOffset = 0;

        int old = currentItem;
        currentItem = index;

        notifyChangingListeners(old, currentItem);

        invalidate();
      }
    }
  }
Beispiel #5
0
 /**
  * Checks whether intem index is valid
  *
  * @param index the item index
  * @return true if item index is not out of bounds or the wheel is cyclic
  */
 private boolean isValidItemIndex(int index) {
   return viewAdapter != null
       && viewAdapter.getItemsCount() > 0
       && (isCyclic || index >= 0 && index < viewAdapter.getItemsCount());
 }