public void init() { System.out.println("Loading..."); double start = System.currentTimeMillis(); camera = new Camera(new Vector3f(0, 0, 0), new Quaternion(0, 0, 0, 1)); game.setCamera(camera); camera.setPos(new Vector3f(0, 1, 0)); level = Initializer.getInstance().loadLevel(camera); double finish = System.currentTimeMillis(); System.out.println((finish - start) / 1000 + "s"); }
@Override public void enter() { init(); game.getGameBackground().stop(); game.getGameBackground().play(level.playTheme()); }