Beispiel #1
0
 void init(Object boardplat, String clsname) {
   _clsname = clsname;
   Class[] ctorarg = new Class[1];
   try {
     ctorarg[0] = Object.class;
     _inst = (WBStateI) Class.forName(_clsname).getConstructor(ctorarg).newInstance(boardplat);
   } catch (Exception e) {
     WDev.log(1, e.getMessage());
     WDev.wassert(false);
   }
 }
Beispiel #2
0
 void setState(Object trigger_owner, String clsname) {
   for (_State s : _State.values())
     if (clsname.equals(s.clsname())) {
       setState(trigger_owner, s.getInstance());
       return;
     }
   WDev.wassert(false);
 }
Beispiel #3
0
 void initScreen(int width, int height) {
   if (_rar.isEmpty()) {
     WDev.wassert(null == _pixels);
     // This should not be called more than once!!!
     _allocateScreenCanvas(width, height);
     initUiState();
   } else if (null == _pixels) {
     // usually from restore....
     _allocateScreenCanvas(_rar.width(), _rar.height());
     moveActiveRegionTo(this, _ar.l, _ar.t);
   }
 }
Beispiel #4
0
 void add(int x0, int y0, int x1, int y1, byte thick, int color) {
   // TODO : change 8888 -> 565
   WDev.wassert(thick < WConstants.LIMIT_THICK);
   _nativeAdd(_native_sheet, x0, y0, x1, y1, thick, rgb32to16(color));
 }
Beispiel #5
0
 int init(int divW, int divH, int colN, int rowN) {
   WDev.wassert(divW * colN < _MAX_V && divH * rowN < _MAX_V);
   _boundary.set(0, 0, divW * colN, divH * rowN);
   return _nativeInitWsheet(_native_sheet, divW, divH, colN, rowN);
 }
Beispiel #6
0
 private void _allocateScreenCanvas(int width, int height) {
   _sw = width;
   _sh = height;
   WDev.wassert(null == _pixels);
   _pixels = new int[_sw * _sh];
 }