/** Sets the models various rotation angles then renders the model. */
 public void render(
     Entity var1, float var2, float var3, float var4, float var5, float var6, float var7) {
   super.render(var1, var2, var3, var4, var5, var6, var7);
   this.setRotationAngles(var2, var3, var4, var5, var6, var7, ((Dinosaure) var1).isModelized());
   this.Body.render(var7);
   this.Neck1.render(var7);
   this.Neck2.render(var7);
   this.Head.render(var7);
   this.Crown.render(var7);
   this.Jaw1.render(var7);
   this.Jaw2.render(var7);
   this.LeftWing2.render(var7);
   this.RightWing2.render(var7);
   this.TAil.render(var7);
   this.LeftLeg.render(var7);
   this.RightLeg.render(var7);
   this.LeftWing1.render(var7);
   this.RightWing1.render(var7);
 }
 public void setRotationAngles(
     float var1, float var2, float var3, float var4, float var5, float var6) {
   super.setRotationAngles(var1, var2, var3, var4, var5, var6);
 }