Beispiel #1
0
  /**
   * Write contents of the given JavaClass into HTML files.
   *
   * @param java_class The class to write
   * @param dir The directory to put the files in
   */
  public Class2HTML(JavaClass java_class, String dir) throws IOException {
    Method[] methods = java_class.getMethods();

    this.java_class = java_class;
    this.dir = dir;
    class_name = java_class.getClassName(); // Remember full name
    constant_pool = java_class.getConstantPool();

    // Get package name by tacking off everything after the last `.'
    int index = class_name.lastIndexOf('.');
    if (index > -1) class_package = class_name.substring(0, index);
    else class_package = ""; // default package

    ConstantHTML constant_html =
        new ConstantHTML(dir, class_name, class_package, methods, constant_pool);

    /* Attributes can't be written in one step, so we just open a file
     * which will be written consequently.
     */
    AttributeHTML attribute_html = new AttributeHTML(dir, class_name, constant_pool, constant_html);

    // MethodHTML method_html = new MethodHTML(dir, class_name, methods, java_class.getFields(),
    //				    constant_html, attribute_html);
    // Write main file (with frames, yuk)
    writeMainHTML(attribute_html);
    new CodeHTML(dir, class_name, methods, constant_pool, constant_html);
    attribute_html.close();
  }
Beispiel #2
0
  /**
   * Override this method to create you own classes on the fly. The name contains the special token
   * $$BCEL$$. Everything before that token is consddered to be a package name. You can encode you
   * own arguments into the subsequent string. You must regard however not to use any "illegal"
   * characters, i.e., characters that may not appear in a Java class name too<br>
   * The default implementation interprets the string as a encoded compressed Java class, unpacks
   * and decodes it with the Utility.decode() method, and parses the resulting byte array and
   * returns the resulting JavaClass object.
   *
   * @param class_name compressed byte code with "$$BCEL$$" in it
   */
  protected JavaClass createClass(String class_name) {
    int index = class_name.indexOf("$$BCEL$$");
    String real_name = class_name.substring(index + 8);

    JavaClass clazz = null;
    try {
      byte[] bytes = Utility.decode(real_name, true);
      ClassParser parser = new ClassParser(new ByteArrayInputStream(bytes), "foo");

      clazz = parser.parse();
    } catch (Throwable e) {
      e.printStackTrace();
      return null;
    }

    // Adapt the class name to the passed value
    ConstantPool cp = clazz.getConstantPool();

    ConstantClass cl =
        (ConstantClass) cp.getConstant(clazz.getClassNameIndex(), Constants.CONSTANT_Class);
    ConstantUtf8 name = (ConstantUtf8) cp.getConstant(cl.getNameIndex(), Constants.CONSTANT_Utf8);
    name.setBytes(class_name.replace('.', '/'));

    return clazz;
  }
  /**
   * Dumps the contents of the specified class to the specified directory. The file is named
   * dump_dir/[class].bcel. It contains a synopsis of the fields and methods followed by the jvm
   * code for each method.
   *
   * @param jc javaclass to dump
   * @param dump_dir directory in which to write the file
   */
  public static void dump(JavaClass jc, File dump_dir) {

    try {
      dump_dir.mkdir();
      File path = new File(dump_dir, jc.getClassName() + ".bcel");
      PrintStream p = new PrintStream(path);

      // Print the class, super class and interfaces
      p.printf("class %s extends %s\n", jc.getClassName(), jc.getSuperclassName());
      String[] inames = jc.getInterfaceNames();
      if ((inames != null) && (inames.length > 0)) {
        p.printf("   ");
        for (String iname : inames) p.printf("implements %s ", iname);
        p.printf("\n");
      }

      // Print each field
      p.printf("\nFields\n");
      for (Field f : jc.getFields()) p.printf("  %s\n", f);

      // Print the signature of each method
      p.printf("\nMethods\n");
      for (Method m : jc.getMethods()) p.printf("  %s\n", m);

      // If this is not an interface, print the code for each method
      if (!jc.isInterface()) {
        for (Method m : jc.getMethods()) {
          p.printf("\nMethod %s\n", m);
          Code code = m.getCode();
          if (code != null) p.printf("  %s\n", code.toString().replace("\n", "\n  "));
        }
      }

      // Print the details of the constant pool.
      p.printf("Constant Pool:\n");
      ConstantPool cp = jc.getConstantPool();
      Constant[] constants = cp.getConstantPool();
      for (int ii = 0; ii < constants.length; ii++) {
        p.printf("  %d %s\n", ii, constants[ii]);
      }

      p.close();

    } catch (Exception e) {
      throw new Error("Unexpected error dumping javaclass", e);
    }
  }
  /**
   * Adds all the constants found in the given class into the given ConstantSet, and returns it.
   *
   * @see #getConstants(String)
   */
  public static ConstantSet getConstants(String classname, ConstantSet result) {

    ClassParser cp;
    JavaClass jc;
    try {
      String classfileBase = classname.replace('.', '/');
      InputStream is = ClassPath.SYSTEM_CLASS_PATH.getInputStream(classfileBase, ".class");
      cp = new ClassParser(is, classname);
      jc = cp.parse();
    } catch (java.io.IOException e) {
      throw new Error("IOException while reading '" + classname + "': " + e.getMessage());
    }
    result.classname = jc.getClassName();

    // Get all of the constants from the pool
    ConstantPool constant_pool = jc.getConstantPool();
    for (Constant c : constant_pool.getConstantPool()) {
      // System.out.printf ("*Constant = %s%n", c);
      if (c == null
          || c instanceof ConstantClass
          || c instanceof ConstantFieldref
          || c instanceof ConstantInterfaceMethodref
          || c instanceof ConstantMethodref
          || c instanceof ConstantNameAndType
          || c instanceof ConstantUtf8) {
        continue;
      }
      if (c instanceof ConstantString) {
        result.strings.add((String) ((ConstantString) c).getConstantValue(constant_pool));
      } else if (c instanceof ConstantDouble) {
        result.doubles.add((Double) ((ConstantDouble) c).getConstantValue(constant_pool));
      } else if (c instanceof ConstantFloat) {
        result.floats.add((Float) ((ConstantFloat) c).getConstantValue(constant_pool));
      } else if (c instanceof ConstantInteger) {
        result.ints.add((Integer) ((ConstantInteger) c).getConstantValue(constant_pool));
      } else if (c instanceof ConstantLong) {
        result.longs.add((Long) ((ConstantLong) c).getConstantValue(constant_pool));
      } else {
        throw new RuntimeException("Unrecognized constant of type " + c.getClass() + ": " + c);
      }
    }

    ClassGen gen = new ClassGen(jc);
    ConstantPoolGen pool = gen.getConstantPool();

    // Process the code in each method looking for literals
    for (Method m : jc.getMethods()) {
      MethodGen mg = new MethodGen(m, jc.getClassName(), pool);
      InstructionList il = mg.getInstructionList();
      if (il == null) {
        // System.out.println("No instructions for " + mg);
      } else {
        for (Instruction inst : il.getInstructions()) {
          switch (inst.getOpcode()) {

              // Compare two objects, no literals
            case Constants.IF_ACMPEQ:
            case Constants.IF_ACMPNE:
              break;

              // These instructions compare the integer on the top of the stack
              // to zero.  There are no literals here (except 0)
            case Constants.IFEQ:
            case Constants.IFNE:
            case Constants.IFLT:
            case Constants.IFGE:
            case Constants.IFGT:
            case Constants.IFLE:
              {
                break;
              }

              // Instanceof pushes either 0 or 1 on the stack depending on whether
              // the object on top of stack is of the specified type.
              // If were interested in class literals, this would be interesting
            case Constants.INSTANCEOF:
              break;

              // Duplicates the item on the top of stack.  No literal.
            case Constants.DUP:
              {
                break;
              }

              // Duplicates the item on the top of the stack and inserts it 2
              // values down in the stack.  No literals
            case Constants.DUP_X1:
              {
                break;
              }

              // Duplicates either the top 2 category 1 values or a single
              // category 2 value and inserts it 2 or 3 values down on the
              // stack.
            case Constants.DUP2_X1:
              {
                break;
              }

              // Duplicate either one category 2 value or two category 1 values.
            case Constants.DUP2:
              {
                break;
              }

              // Dup the category 1 value on the top of the stack and insert it either
              // two or three values down on the stack.
            case Constants.DUP_X2:
              {
                break;
              }

            case Constants.DUP2_X2:
              {
                break;
              }

              // Pop instructions discard the top of the stack.
            case Constants.POP:
              {
                break;
              }

              // Pops either the top 2 category 1 values or a single category 2 value
              // from the top of the stack.
            case Constants.POP2:
              {
                break;
              }

              // Swaps the two category 1 types on the top of the stack.
            case Constants.SWAP:
              {
                break;
              }

              // Compares two integers on the stack
            case Constants.IF_ICMPEQ:
            case Constants.IF_ICMPGE:
            case Constants.IF_ICMPGT:
            case Constants.IF_ICMPLE:
            case Constants.IF_ICMPLT:
            case Constants.IF_ICMPNE:
              {
                break;
              }

              // Get the value of a field
            case Constants.GETFIELD:
              {
                break;
              }

              // stores the top of stack into a field
            case Constants.PUTFIELD:
              {
                break;
              }

              // Pushes the value of a static field on the stack
            case Constants.GETSTATIC:
              {
                break;
              }

              // Pops a value off of the stack into a static field
            case Constants.PUTSTATIC:
              {
                break;
              }

              // pushes a local onto the stack
            case Constants.DLOAD:
            case Constants.DLOAD_0:
            case Constants.DLOAD_1:
            case Constants.DLOAD_2:
            case Constants.DLOAD_3:
            case Constants.FLOAD:
            case Constants.FLOAD_0:
            case Constants.FLOAD_1:
            case Constants.FLOAD_2:
            case Constants.FLOAD_3:
            case Constants.ILOAD:
            case Constants.ILOAD_0:
            case Constants.ILOAD_1:
            case Constants.ILOAD_2:
            case Constants.ILOAD_3:
            case Constants.LLOAD:
            case Constants.LLOAD_0:
            case Constants.LLOAD_1:
            case Constants.LLOAD_2:
            case Constants.LLOAD_3:
              {
                break;
              }

              // Pops a value off of the stack into a local
            case Constants.DSTORE:
            case Constants.DSTORE_0:
            case Constants.DSTORE_1:
            case Constants.DSTORE_2:
            case Constants.DSTORE_3:
            case Constants.FSTORE:
            case Constants.FSTORE_0:
            case Constants.FSTORE_1:
            case Constants.FSTORE_2:
            case Constants.FSTORE_3:
            case Constants.ISTORE:
            case Constants.ISTORE_0:
            case Constants.ISTORE_1:
            case Constants.ISTORE_2:
            case Constants.ISTORE_3:
            case Constants.LSTORE:
            case Constants.LSTORE_0:
            case Constants.LSTORE_1:
            case Constants.LSTORE_2:
            case Constants.LSTORE_3:
              {
                break;
              }

              // Push a value from the runtime constant pool.  We'll get these
              // values when processing the constant pool itself
            case Constants.LDC:
            case Constants.LDC_W:
            case Constants.LDC2_W:
              {
                break;
              }

              // Push the length of an array on the stack
            case Constants.ARRAYLENGTH:
              {
                break;
              }

              // Push small constants (-1..5) on the stack.  These literals are
              // too common to bother mentioning
            case Constants.DCONST_0:
            case Constants.DCONST_1:
            case Constants.FCONST_0:
            case Constants.FCONST_1:
            case Constants.FCONST_2:
            case Constants.ICONST_0:
            case Constants.ICONST_1:
            case Constants.ICONST_2:
            case Constants.ICONST_3:
            case Constants.ICONST_4:
            case Constants.ICONST_5:
            case Constants.ICONST_M1:
            case Constants.LCONST_0:
            case Constants.LCONST_1:
              {
                break;
              }

            case Constants.BIPUSH:
            case Constants.SIPUSH:
              {
                ConstantPushInstruction cpi = (ConstantPushInstruction) inst;
                result.ints.add((Integer) cpi.getValue());
                break;
              }

              // Primitive Binary operators.
            case Constants.DADD:
            case Constants.DCMPG:
            case Constants.DCMPL:
            case Constants.DDIV:
            case Constants.DMUL:
            case Constants.DREM:
            case Constants.DSUB:
            case Constants.FADD:
            case Constants.FCMPG:
            case Constants.FCMPL:
            case Constants.FDIV:
            case Constants.FMUL:
            case Constants.FREM:
            case Constants.FSUB:
            case Constants.IADD:
            case Constants.IAND:
            case Constants.IDIV:
            case Constants.IMUL:
            case Constants.IOR:
            case Constants.IREM:
            case Constants.ISHL:
            case Constants.ISHR:
            case Constants.ISUB:
            case Constants.IUSHR:
            case Constants.IXOR:
            case Constants.LADD:
            case Constants.LAND:
            case Constants.LCMP:
            case Constants.LDIV:
            case Constants.LMUL:
            case Constants.LOR:
            case Constants.LREM:
            case Constants.LSHL:
            case Constants.LSHR:
            case Constants.LSUB:
            case Constants.LUSHR:
            case Constants.LXOR:
              break;

            case Constants.LOOKUPSWITCH:
            case Constants.TABLESWITCH:
              break;

            case Constants.ANEWARRAY:
            case Constants.NEWARRAY:
              {
                break;
              }

            case Constants.MULTIANEWARRAY:
              {
                break;
              }

              // push the value at an index in an array
            case Constants.AALOAD:
            case Constants.BALOAD:
            case Constants.CALOAD:
            case Constants.DALOAD:
            case Constants.FALOAD:
            case Constants.IALOAD:
            case Constants.LALOAD:
            case Constants.SALOAD:
              {
                break;
              }

              // Pop the top of stack into an array location
            case Constants.AASTORE:
            case Constants.BASTORE:
            case Constants.CASTORE:
            case Constants.DASTORE:
            case Constants.FASTORE:
            case Constants.IASTORE:
            case Constants.LASTORE:
            case Constants.SASTORE:
              break;

            case Constants.ARETURN:
            case Constants.DRETURN:
            case Constants.FRETURN:
            case Constants.IRETURN:
            case Constants.LRETURN:
            case Constants.RETURN:
              {
                break;
              }

              // subroutine calls.
            case Constants.INVOKESTATIC:
            case Constants.INVOKEVIRTUAL:
            case Constants.INVOKESPECIAL:
            case Constants.INVOKEINTERFACE:
              break;

              // Throws an exception.
            case Constants.ATHROW:
              break;

              // Opcodes that don't need any modifications.  Here for reference
            case Constants.ACONST_NULL:
            case Constants.ALOAD:
            case Constants.ALOAD_0:
            case Constants.ALOAD_1:
            case Constants.ALOAD_2:
            case Constants.ALOAD_3:
            case Constants.ASTORE:
            case Constants.ASTORE_0:
            case Constants.ASTORE_1:
            case Constants.ASTORE_2:
            case Constants.ASTORE_3:
            case Constants.CHECKCAST:
            case Constants.D2F: // double to float
            case Constants.D2I: // double to integer
            case Constants.D2L: // double to long
            case Constants.DNEG: // Negate double on top of stack
            case Constants.F2D: // float to double
            case Constants.F2I: // float to integer
            case Constants.F2L: // float to long
            case Constants.FNEG: // Negate float on top of stack
            case Constants.GOTO:
            case Constants.GOTO_W:
            case Constants.I2B: // integer to byte
            case Constants.I2C: // integer to char
            case Constants.I2D: // integer to double
            case Constants.I2F: // integer to float
            case Constants.I2L: // integer to long
            case Constants.I2S: // integer to short
            case Constants.IFNONNULL:
            case Constants.IFNULL:
            case Constants.IINC: // increment local variable by a constant
            case Constants.INEG: // negate integer on top of stack
            case Constants.JSR: // pushes return address on the stack,
            case Constants.JSR_W:
            case Constants.L2D: // long to double
            case Constants.L2F: // long to float
            case Constants.L2I: // long to int
            case Constants.LNEG: // negate long on top of stack
            case Constants.MONITORENTER:
            case Constants.MONITOREXIT:
            case Constants.NEW:
            case Constants.NOP:
            case Constants.RET: // this is the internal JSR return
              break;

              // Make sure we didn't miss anything
            default:
              throw new Error("instruction " + inst + " unsupported");
          }
        }
      }
    }
    return result;
  }