Beispiel #1
0
 @Override
 public boolean mayICraft(final Item I) {
   if (I == null) return false;
   if (!super.mayBeCrafted(I)) return false;
   if ((I.material() & RawMaterial.MATERIAL_MASK) != RawMaterial.MATERIAL_WOODEN) return false;
   if (CMLib.flags().isDeadlyOrMaliciousEffect(I)) return false;
   if (!(I instanceof Container)) return false;
   final Container C = (Container) I;
   if ((C.containTypes() == Container.CONTAIN_CAGED)
       || (C.containTypes() == (Container.CONTAIN_BODIES | Container.CONTAIN_CAGED))) return true;
   if (isANativeItem(I.Name())) return true;
   return false;
 }
Beispiel #2
0
 public Item isRuinedLoot(DVector policies, Item I) {
   if (I == null) return null;
   if ((CMath.bset(I.envStats().disposition(), EnvStats.IS_UNSAVABLE))
       || (CMath.bset(I.envStats().sensesMask(), EnvStats.SENSE_ITEMNORUIN))
       || (I instanceof Coins)) return I;
   if (I.name().toLowerCase().indexOf("ruined ") >= 0) return I;
   for (int d = 0; d < policies.size(); d++) {
     if ((((Vector) policies.elementAt(d, 3)).size() > 0)
         && (!CMLib.masking().maskCheck((Vector) policies.elementAt(d, 3), I, true))) continue;
     if (CMLib.dice().rollPercentage() > ((Integer) policies.elementAt(d, 1)).intValue()) continue;
     int flags = ((Integer) policies.elementAt(d, 2)).intValue();
     if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_WORN) && I.amWearingAt(Wearable.IN_INVENTORY))
       continue;
     else if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_UNWORN)
         && (!I.amWearingAt(Wearable.IN_INVENTORY))) continue;
     if (CMath.bset(flags, CMMiscUtils.LOOTFLAG_LOSS)) return null;
     Item I2 = CMClass.getItem("GenItem");
     I2.baseEnvStats().setWeight(I.baseEnvStats().weight());
     I2.setName(I.Name());
     I2.setDisplayText(I.displayText());
     I2.setDescription(I2.description());
     I2.recoverEnvStats();
     I2.setMaterial(I.material());
     String ruinDescAdder = null;
     switch (I2.material() & RawMaterial.MATERIAL_MASK) {
       case RawMaterial.MATERIAL_LEATHER:
       case RawMaterial.MATERIAL_CLOTH:
       case RawMaterial.MATERIAL_VEGETATION:
       case RawMaterial.MATERIAL_FLESH:
       case RawMaterial.MATERIAL_PAPER:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is torn and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_METAL:
       case RawMaterial.MATERIAL_MITHRIL:
       case RawMaterial.MATERIAL_WOODEN:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is battered and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_GLASS:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name())
                 + " is shattered and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_ROCK:
       case RawMaterial.MATERIAL_PRECIOUS:
       case RawMaterial.MATERIAL_PLASTIC:
         ruinDescAdder =
             CMStrings.capitalizeFirstLetter(I2.name()) + " is cracked and ruined beyond repair.";
         break;
       case RawMaterial.MATERIAL_UNKNOWN:
       case RawMaterial.MATERIAL_ENERGY:
       case RawMaterial.MATERIAL_LIQUID:
       default:
         ruinDescAdder = CMStrings.capitalizeFirstLetter(I2.name()) + " is ruined beyond repair.";
         break;
     }
     I2.setDescription(CMStrings.endWithAPeriod(I2.description()) + " " + ruinDescAdder);
     String oldName = I2.Name();
     I2.setName(CMLib.english().insertUnColoredAdjective(I2.Name(), "ruined"));
     int x = I2.displayText().toUpperCase().indexOf(oldName.toUpperCase());
     I2.setBaseValue(0);
     if (x >= 0)
       I2.setDisplayText(
           I2.displayText().substring(0, x)
               + I2.Name()
               + I2.displayText().substring(x + oldName.length()));
     return I2;
   }
   return I;
 }
 public String correctItem(MOB mob) {
   for (int i = 0; i < mob.numItems(); i++) {
     final Item I = mob.getItem(i);
     if ((I != null)
         && (CMLib.flags().canBeSeenBy(I, mob))
         && (I.amWearingAt(Wearable.IN_INVENTORY))
         && (!((((I instanceof Armor) && (I.basePhyStats().armor() > 1))
             || ((I instanceof Weapon) && (I.basePhyStats().damage() > 1)))))) return I.Name();
   }
   return null;
 }
  public static int updateLotWithThisData(
      Room R,
      LandTitle T,
      boolean resetRoomName,
      boolean clearAllItems,
      List optPlayerList,
      int lastNumItems) {
    boolean updateItems = false;
    boolean updateExits = false;
    boolean updateRoom = false;
    synchronized (("SYNC" + R.roomID()).intern()) {
      R = CMLib.map().getRoom(R);
      if (T.getOwnerName().length() == 0) {
        Item I = null;
        for (int i = R.numItems() - 1; i >= 0; i--) {
          I = R.getItem(i);
          if ((I == null) || (I.Name().equalsIgnoreCase("id"))) continue;
          CMLib.catalog().updateCatalogIntegrity(I);
          if (clearAllItems) {
            I.destroy();
            updateItems = true;
          } else {
            if (I.expirationDate() == 0) {
              long now = System.currentTimeMillis();
              now += (TimeManager.MILI_MINUTE * CMProps.getIntVar(CMProps.Int.EXPIRE_PLAYER_DROP));
              I.setExpirationDate(now);
            }
            if ((I.phyStats().rejuv() != PhyStats.NO_REJUV) && (I.phyStats().rejuv() != 0)) {
              I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
              I.recoverPhyStats();
            }
          }
        }
        Ability A = null;
        if (clearAllItems)
          for (final Enumeration<Ability> a = R.effects(); a.hasMoreElements(); ) {
            A = a.nextElement();
            if (((A != null)
                && ((A.classificationCode() & Ability.ALL_ACODES) != Ability.ACODE_PROPERTY))) {
              A.unInvoke();
              R.delEffect(A);
              updateRoom = true;
            }
          }
        for (int d = Directions.NUM_DIRECTIONS() - 1; d >= 0; d--) {
          final Room R2 = R.rawDoors()[d];
          Exit E = R.getRawExit(d);
          if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
            E.setKeyName("");
            E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
            updateExits = true;
            if (R2 != null) {
              E = R2.getRawExit(Directions.getOpDirectionCode(d));
              if ((E != null) && (E.hasALock()) && (E.isGeneric())) {
                E.setKeyName("");
                E.setDoorsNLocks(E.hasADoor(), E.isOpen(), E.defaultsClosed(), false, false, false);
                CMLib.database().DBUpdateExits(R2);
                R2.getArea().fillInAreaRoom(R2);
              }
            }
          }
        }
        if (updateExits) {
          CMLib.database().DBUpdateExits(R);
          R.getArea().fillInAreaRoom(R);
        }
        if (updateItems) CMLib.database().DBUpdateItems(R);
        if (updateRoom) CMLib.database().DBUpdateRoom(R);
        colorForSale(R, T.rentalProperty(), resetRoomName);
        return -1;
      }

      if ((lastNumItems < 0)
          && (!CMSecurity.isDisabled(CMSecurity.DisFlag.PROPERTYOWNERCHECKS))
          && (optPlayerList != null)) {
        boolean playerExists = (CMLib.players().getPlayer(T.getOwnerName()) != null);
        if (!playerExists) playerExists = (CMLib.clans().getClan(T.getOwnerName()) != null);
        if (!playerExists) playerExists = optPlayerList.contains(T.getOwnerName());
        if (!playerExists)
          for (int i = 0; i < optPlayerList.size(); i++)
            if (((String) optPlayerList.get(i)).equalsIgnoreCase(T.getOwnerName())) {
              playerExists = true;
              break;
            }
        if (!playerExists) {
          T.setOwnerName("");
          T.updateLot(null);
          return -1;
        }
      }

      int x = R.description().indexOf(SALESTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }
      x = R.description().indexOf(RENTSTR);
      if (x >= 0) {
        R.setDescription(R.description().substring(0, x));
        CMLib.database().DBUpdateRoom(R);
      }

      // this works on the priciple that
      // 1. if an item has ONLY been removed, the lastNumItems will be != current # items
      // 2. if an item has ONLY been added, the dispossessiontime will be != null
      // 3. if an item has been added AND removed, the dispossession time will be != null on the
      // added
      if ((lastNumItems >= 0) && (R.numItems() != lastNumItems)) updateItems = true;

      for (int i = 0; i < R.numItems(); i++) {
        final Item I = R.getItem(i);
        if ((I.expirationDate() != 0)
            && ((I.isSavable()) || (I.Name().equalsIgnoreCase("id")))
            && ((!(I instanceof DeadBody)) || (((DeadBody) I).isPlayerCorpse()))) {
          I.setExpirationDate(0);
          updateItems = true;
        }

        if ((I.phyStats().rejuv() != Integer.MAX_VALUE) && (I.phyStats().rejuv() != 0)) {
          I.basePhyStats().setRejuv(PhyStats.NO_REJUV);
          I.recoverPhyStats();
          updateItems = true;
        }
      }
      lastNumItems = R.numItems();
      if ((!CMSecurity.isSaveFlag(CMSecurity.SaveFlag.NOPROPERTYITEMS)) && (updateItems))
        CMLib.database().DBUpdateItems(R);
    }
    return lastNumItems;
  }