Beispiel #1
0
  public Grid(Context context) {
    super(context);

    setEGLContextClientVersion(2);
    setRenderer(this);
    setRenderMode(RENDERMODE_CONTINUOUSLY);

    quadVertices = GeometryHelper.createScreenQuad();

    float[] line_data = new float[LINE_COUNT * 3];

    int line = 0;

    final float k = 1.0f;

    for (int x = 0; x <= GRID_DIM; ++x) {
      for (int y = 0; y <= GRID_DIM; ++y) {
        line_data[6 * line + 0] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 1] = -1.0f * k;
        line_data[6 * line + 2] = (((float) y / GRID_DIM));
        line_data[6 * line + 3] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 4] = 1.0f * k;
        line_data[6 * line + 5] = (((float) y / GRID_DIM));

        ++line;

        line_data[6 * line + 0] = -1.0f * k;
        line_data[6 * line + 1] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 2] = (((float) y / GRID_DIM));
        line_data[6 * line + 3] = 1.0f * k;
        line_data[6 * line + 4] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 5] = (((float) y / GRID_DIM));

        ++line;
      }
    }

    for (int x = 0; x <= GRID_DIM; ++x) {
      for (int y = 0; y <= GRID_DIM; ++y) {
        line_data[6 * line + 0] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 1] = (((float) y / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 2] = 0.0f;
        line_data[6 * line + 3] = (((float) x / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 4] = (((float) y / GRID_DIM) * 2 - 1) * k;
        line_data[6 * line + 5] = 1.0f;

        ++line;
      }
    }

    lineVertices = new VertexBuffer(line_data, new short[0], false);
  }