Beispiel #1
0
 private void tryJoinNext() {
   if (gameIter.hasNext()) {
     idleTime = 0;
     GameTable gameTable = gameIter.next();
     lobby.joinGame(gameTable.getUuid(), players, this.uuid);
   } else {
     stop();
     if (doCreate) {
       lobby.createGame(gameKey, gameConfig, players, this.uuid);
     }
   }
 }