Beispiel #1
0
  /**
   * Drops the token in the given column for the given player
   *
   * <p>Breaks early and does not add token to board if the column is full, or when the game is
   * over.
   *
   * @param colNum column number
   */
  public void dropToken(int colNum) {
    if (gameOver) return;
    if (isColumnFull(colNum)) {
      System.out.println("COL FULL");
      return;
    }
    int pos = getColumnSize(colNum);
    board[pos][colNum] = currentPlayer;
    updateLast(pos, colNum);
    if (checkFour(lastMove, currentPlayer)) {
      gameOver = true;
      System.out.println("GAME OVER, " + currentPlayer + " wins");
    } else if (isFull()) {
      gameOver = true;
      System.out.println("GAME OVER, DRAW");
    }

    guiBoard.displayToken(currentPlayer, lastMove);
    printBoard();
    nextTurn();
    guiBoard.setStatus(currentPlayer);
  }
Beispiel #2
0
  public Game(
      Player playerOne, Player playerTwo, int rows, int columns, String name, String opponentName) {
    GUIBoard boardYouPlayOn = new GUIBoard(name, rows, columns, 600, 0, 390, 390, 1);
    GUIBoard oppPlaysThis = new GUIBoard(opponentName, rows, columns, 0, 0, 390, 390, 0);

    GUIBoard hisHiddenBoard = new GUIBoard(opponentName, rows, columns, 600, 600, 390, 390, 0);
    GUIBoard yourHiddenBoard = new GUIBoard(name, rows, columns, 0, 600, 390, 390, 1);

    PriorityBoard pb1 = new PriorityBoard("AI priority Board", rows, columns, 0, 600, 0, 0);
    PriorityBoard pb2 = new PriorityBoard("AI priority Board", rows, columns, 900, 600, 0, 0);

    boardYouPlayOn.setPriorityBoard(pb1);
    yourHiddenBoard.setPriorityBoard(pb2);

    // this randomizes the boat locations on the boards
    oppPlaysThis.randomizeBoatPlacement();
    hisHiddenBoard.randomizeBoatPlacement();

    playerWin = false;
    playerTwoWin = false;

    // playerMove gets move from the kill board. Handles null value and cancel button. If player has
    // already used move area,
    // this makes move false as well.
    do {
      // input loop. Only exits if move input is valid
      do {
        do {
          // playerMove gets move from the kill board. Handles null value and cancel button. If
          // player has already used move area,
          // this makes move false as well.
          try {
            playerMove = playerOne.getMove(boardYouPlayOn);
          } catch (NullPointerException e) {
            int option =
                JOptionPane.showConfirmDialog(
                    null,
                    "Are your sure you want to quit?",
                    "Confirm Cancel",
                    JOptionPane.YES_NO_OPTION);
            if (option == JOptionPane.YES_OPTION) {
              System.exit(0);
            }
          } catch (ArrayIndexOutOfBoundsException e) {
            System.out.println("In");
            playerMove = new Move(-1, -1);
          }
          if (boardYouPlayOn.getValueAtLocation(playerMove.getRow(), playerMove.getColumn()) == 'H'
              || boardYouPlayOn.getValueAtLocation(playerMove.getRow(), playerMove.getColumn())
                  == 'M') {
            playerMove = new Move(-1, -1);
          }
        } while (boardYouPlayOn.getMove(playerMove) == false); // END DO WHILE
        // assigns char value to opponentBoard
        if (boardYouPlayOn.getMove(playerMove) == true) {
          if (hisHiddenBoard.getValueAtLocation(playerMove.getRow(), playerMove.getColumn())
              == 'B') {
            boardYouPlayOn.setValueAtLocation(playerMove.getRow(), playerMove.getColumn(), 'H');
          } else {
            boardYouPlayOn.setValueAtLocation(playerMove.getRow(), playerMove.getColumn(), 'M');
          }
        }

        aChar = boardYouPlayOn.getValueAtLocation(playerMove.getRow(), playerMove.getColumn());
        hisHiddenBoard.setValueAtLocation(playerMove.getRow(), playerMove.getColumn(), aChar);
        for (int i = 0; i < rows; i++) {
          for (int k = 0; k < columns; k++) {
            boardYouPlayOn.twoBoatFound(i, k);
          }
        }

        pb1.setValueAtLocation(playerMove.getRow(), playerMove.getColumn(), aChar);
        for (int i = 0; i < rows; i++) {
          for (int k = 0; k < columns; k++) {
            aChar = boardYouPlayOn.getValueAtLocation(i, k);
            pb1.changePriority(i, k, aChar);
          }
        }

        hisHiddenBoard.repaintBoard();
        boardYouPlayOn.repaintBoard();
        // pb1.repaintBoard();
        playerWin = boardYouPlayOn.floatingBoat();
      } while (boardYouPlayOn.getValueAtLocation(playerMove.getRow(), playerMove.getColumn()) == 'H'
          && playerWin == false);

      ////////////// PLAYER 2 ///////////////////

      // if player misses, its player 2's turn
      do {
        // input loop. Only exits if move input is valid
        do {
          // playerMove gets move from the kill board. Handles null value and cancel button. If
          // player has already used move area,
          // this makes move false as well.
          playerTwoMove = playerTwo.getMove(yourHiddenBoard);
          if (yourHiddenBoard.getValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn())
                  == 'H'
              || yourHiddenBoard.getValueAtLocation(
                      playerTwoMove.getRow(), playerTwoMove.getColumn())
                  == 'M') {
            playerTwoMove = new Move(-1, -1);
          }
        } while (yourHiddenBoard.getMove(playerTwoMove) == false); // END DO WHILE
        // assigns char value to opponentBoard
        if (yourHiddenBoard.getMove(playerTwoMove) == true) {
          if (oppPlaysThis.getValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn())
              == 'B') {
            yourHiddenBoard.setValueAtLocation(
                playerTwoMove.getRow(), playerTwoMove.getColumn(), 'H');
          } else {
            yourHiddenBoard.setValueAtLocation(
                playerTwoMove.getRow(), playerTwoMove.getColumn(), 'M');
          }
        }

        aChar =
            yourHiddenBoard.getValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn());
        oppPlaysThis.setValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn(), aChar);
        pb2.setValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn(), aChar);
        for (int i = 0; i < rows; i++) {
          for (int k = 0; k < columns; k++) {
            aChar = oppPlaysThis.getValueAtLocation(i, k);
            pb2.changePriority(i, k, aChar);
          }
        }

        oppPlaysThis.repaintBoard();
        yourHiddenBoard.repaintBoard();

        playerTwoWin = oppPlaysThis.floatingBoat();
      } while (yourHiddenBoard.getValueAtLocation(playerTwoMove.getRow(), playerTwoMove.getColumn())
              == 'H'
          && playerTwoWin == false);

    } while (playerWin == false && playerTwoWin == false); // END MAIN DO WHILE

    // Win mesage depending on who wins the game
    if (playerWin) {
      JOptionPane.showMessageDialog(
          null,
          playerOne.toString() + " sunk all the boats! " + playerOne.toString() + " won the game!");
    } else {
      JOptionPane.showMessageDialog(
          null,
          playerTwo.toString() + " sunk all the boats!" + playerTwo.toString() + " won the game!");
    }
  } // END GAME