Beispiel #1
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  /**
   * Finds and returns the caches {@link Federation} with the given name. If we don't have it cached
   * we connect to it and return. We cache these so that we only have to connect to a federation and
   * find the co-ordinator once.
   *
   * @throws Exception If there is a problem connecting to the channel
   */
  private Federation findFederation(String federationName) throws Exception {
    // NOTE: We maintain a map of all connections we've ever queried for. We have to
    //       join a JGroups channel before we can query anything, so we prefer to only
    //       to this once. When joining a channel there may/may not be a federation
    //       present inside. To find out, we need to source the Oracle...
    if (federations.containsKey(federationName)) return federations.get(federationName);

    // we don't know about it
    Federation federation = new Federation(federationName);
    federation.connect();
    federations.put(federationName, federation);
    return federation;
  }
Beispiel #2
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 /**
  * Federation destroying is a bit of a catch-22. We need to connect to the channel that the
  * federation is operating on in order to determine whether a federation is even active at all
  * (which it may well not be). So in this case we connect to the channel and then if there is a
  * federation running in there, we ask that it be destroyed by removing the contained FOM.
  *
  * <p>If there are members of the channel who are still currently federates, then this call will
  * fail and thrown an exception.
  *
  * <p>**NOTE** If we ever ask to destroy a federation, we will automatically disconnect from the
  * channel when done. Fair chance we don't care about it any more once we try a destroy.
  */
 public void destroyFederation(DestroyFederation destroyMessage) throws Exception {
   // connect to the channel if we are not already
   Federation federation = findFederation(destroyMessage.getFederationName());
   try {
     federation.sendDestroyFederation();
   } finally {
     // We put this here because the above call may throw an exception if there
     // are federates still connected (and thus it can't destroy the federation).
     // That exception would in turn cascade out and prevent us from disconnecting
     // unless we did something about it!
     federation.disconnect();
     federations.remove(federation);
   }
 }
Beispiel #3
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  /**
   * <i>This method is called by the Portico infrastructure during shutdown.</i>
   *
   * <p>When the kernel is ready to shutdown, it will call this method, signalling to the connection
   * that it should disconnect and do any shutdown and cleanup necessary.
   */
  public void disconnect() throws JRTIinternalError {
    if (this.running == false) {
      logger.info("jgroups connection is already disconnected");
      return;
    }

    logger.info("jgroups connection is disconnecting...");

    // for each federation we're connected to, disconnect from it
    for (Federation federation : federations.values()) federation.disconnect();

    federations.clear();
    logger.info("jgroups connection has disconnected");
  }
Beispiel #4
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  /**
   * Resign ourselves from the federation we are currently connected to. This will not disconnect us
   * from the channel, but will rather just mark us as no longer being a federate (only a channel
   * member).
   *
   * <p>An exception is thrown if any of the checks we run (such as whether we are infact even
   * connected to a federation at all!) fail.
   */
  public void resignFederation(ResignFederation resignMessage) throws Exception {
    // make sure we're joined to the federation
    if (joinedFederation == null
        || joinedFederation.getManifest().isLocalFederateJoined() == false) {
      throw new JFederateNotExecutionMember(
          "Federate ["
              + resignMessage.getFederateName()
              + "] not joined to ["
              + resignMessage.getFederationName()
              + "]");
    }

    // send out the resign notification
    joinedFederation.sendResignFederation(resignMessage);

    // all happy, as we're no longer joined, set out joined channel to null
    joinedFederation = null;
  }
Beispiel #5
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  /**
   * Join the federation of the given name. This will find the channel with the same name as the
   * federation and connect to it. It will then attempt to mark this execution as a federate within
   * that channel (as opposed to just a regular member).
   *
   * <p>== Federate Names == A federation can optionally require that each federate have a unique
   * name (RID option). If this is not the case, Portico will always ensure that federates do have
   * unique names by modifying newly joining duplicates. If unique names are enforced and we try to
   * join with an existing name, an exception is thrown.
   *
   * <p>== FOM Modules == If there are additional FOM modules, we attempt a dry-run merge first to
   * identify any issues. Should that be successful, we join and then apply the changes to our local
   * copy of the FOM. The Role Call semantics that executes outside of the connection after we join
   * handles the job of dispersing the new module information to everyone else (who then also apply
   * them locally).
   */
  public ConnectedRoster joinFederation(JoinFederation joinMessage) throws Exception {
    // connect to the federation channel if we are not already
    Federation federation = findFederation(joinMessage.getFederationName());

    // validate that our FOM modules can be merged successfully with the existing FOM first
    logger.debug(
        "Validate that ["
            + joinMessage.getJoinModules().size()
            + "] modules can merge successfully with the existing FOM");
    ModelMerger.mergeDryRun(federation.getManifest().getFom(), joinMessage.getJoinModules());
    logger.debug("Modules can be merged successfully, continue with join");

    // tell the channel that we're joining the federation
    String joinedName = federation.sendJoinFederation(joinMessage.getFederateName(), this.lrc);

    // the joined name could be different from what we asked for, so update the request
    // to make sure it is correct
    joinMessage.setFederateName(joinedName);

    // now that we've joined a federation, store it here so we can route messages to it
    this.joinedFederation = federation;

    // We have to merge the FOMs together here before we return to the Join handler and
    // a RoleCall is sent out. We do this because although we receive our own RoleCall
    // notice (with the additional modules) we won't process it as we can't tell if it's
    // one we sent out because we joined (and thus need to merge) or because someone else
    // joined. Additional modules will only be present if it is a new join, so
    // we could figure it out that way, but that will cause redundant merges for the JVM
    // binding (as all connections share the same object model reference). To cater to the
    // specifics of this connection it's better to put the logic in the connection rather than
    // in the generic-to-all-connections RoleCallHandler. Long way of saying we need to merge
    // in the additional join modules that were provided here. F*** IT! WE'LL DO IT LIVE!
    if (joinMessage.getJoinModules().size() > 0) {
      logger.debug(
          "Merging "
              + joinMessage.getJoinModules().size()
              + " additional FOM modules that we receive with join request");

      ObjectModel fom = federation.getManifest().getFom();
      fom.unlock();
      federation.getManifest().setFom(ModelMerger.merge(fom, joinMessage.getJoinModules()));
      fom.lock();
    }

    // create and return the roster
    return new Roster(
        federation.getManifest().getLocalFederateHandle(),
        federation.getManifest().getFederateHandles(),
        federation.getManifest().getFom());
  }
Beispiel #6
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 /**
  * Find the channel for the federation we are trying to create (name is used) and then attempt to
  * install a federation in it. If there is no existing federation in it, one will be created. If
  * there is an exception will be thrown.
  */
 public void createFederation(CreateFederation createMessage) throws Exception {
   Federation federation = findFederation(createMessage.getFederationName());
   federation.sendCreateFederation(createMessage.getModel());
 }
Beispiel #7
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 /**
  * This method should be used when a message has to be sent and then time for responses to be
  * broadcast back is needed before moving on. In this case, the connection will broadcast the
  * message and then sleep for an amount of time appropriate based on the underlying comms protocol
  * in use. For example, the JVM connection won't sleep for long, but a connection sending
  * information over a network should wait longer.
  *
  * @param message The message to broadcast
  * @throws Exception If there was an error when sending the message
  */
 public void broadcastAndSleep(PorticoMessage message) throws Exception {
   validateConnected();
   joinedFederation.send(message);
   PorticoConstants.sleep(Configuration.RESPONSE_TIMEOUT);
 }
Beispiel #8
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 /**
  * Broadcast the given message out to all participants in a federation asynchronously. As soon as
  * the message has been received for processing or sent, this method is free to return. No
  * response will be waited for.
  *
  * @param message The message to broadcast
  * @throws Exception If there was an error when sending the message
  */
 public void broadcast(PorticoMessage message)
     throws JFederateNotExecutionMember, JRTIinternalError {
   validateConnected();
   joinedFederation.send(message);
 }