Beispiel #1
0
  private static boolean addDamage(Player attacker, Player victim, Double damage) {
    // mysql shit
    if (attacker == null) {
      attacker = DataUtils.getPlayer(victim).getLastAttacker();
    }
    if (damage > victim.getHealth()) {
      damage = victim.getHealth();
    }

    SmashPlayer Victim = DataUtils.getPlayer(victim);
    Victim.setLastDamage(System.currentTimeMillis());
    Victim.setLastAttacker(attacker);

    StatisticUtils.addDamageTaken(victim, damage);

    if (attacker != null) {

      StatisticUtils.addDamageDelt(attacker, damage);

      if (Victim.getDamagers().containsKey(attacker)) {
        Victim.getDamagers().put(attacker, Victim.getDamagers().get(attacker) + damage);
      } else {
        Victim.getDamagers().put(attacker, damage);
      }
    }

    return HealthUtils.addHealth(victim, damage * -1);
  }
Beispiel #2
0
  public static boolean Damage(Player attacker, Player victim, Double damage) {

    if (victim.isDead()) {
      return false;
    }
    if (attacker != null && !attacker.isOnline()) {
      return false;
    }
    if (DataUtils.getPlayer(victim).isVanished()) {
      return false;
    }
    if (attacker != null && DataUtils.getPlayer(attacker).isVanished()) {
      return false;
    }

    // Multiply and reduce by team stats.

    SmashPredamageEvent event = new SmashPredamageEvent(attacker, victim, damage);
    Bukkit.getPluginManager().callEvent(event);
    if (event.isCancelled()) {
      return false;
    }
    damage = event.getDamage();

    victim.playEffect(EntityEffect.HURT);
    Location loc = victim.getLocation().add(0, 1, 0);
    ParticleUtils.SendPacket(
        ParticleUtils.createBlockPacket(
            EnumParticle.BLOCK_CRACK, 152, 0, loc, new Vector(0.1, 0.1, 0.1), 0F, 50),
        loc);
    ParticleUtils.SendPacket(
        ParticleUtils.createNormalPacket(
            EnumParticle.VILLAGER_ANGRY, victim.getEyeLocation(), new Vector(0, 0, 0), 0F, 1),
        loc);

    Double totalDamage = damage;

    damage = BarrierUtils.takeDamage(victim, damage);

    HologramUtils.displayAlertHolo(victim, "&c-" + Integer.toString(totalDamage.intValue()) + " ❤");

    boolean result = addDamage(attacker, victim, damage);

    Bukkit.getPluginManager().callEvent(new SmashDamageEvent(attacker, victim, totalDamage));

    return result;
  }
Beispiel #3
0
  public static void Death(Player victim) {
    DeathEffectUtils.playDeathEffect(victim);
    SoundUtils.playSound(Sound.HURT_FLESH, victim.getEyeLocation(), 2F, 0F);

    Player attacker = DataUtils.getPlayer(victim).getLastAttacker();

    StatisticUtils.addDeath(victim);

    if (attacker == null) {
      TitleUtils.sendTitle(victim, "&c&lYou have died!", "&7&lMistakes were made", 10, 80, 10);
      ChatUtils.sendMessage(victim, "&7&m-----------------------------------------------------");
      ChatUtils.sendMessage(victim, "&8[&c&lDeath&8] &7Mistakes were made.");
      ChatUtils.sendMessage(victim, "&7&m-----------------------------------------------------");
    } else {

      String prefixAttacker = DataUtils.getPlayer(attacker).getPrefix();
      String colorAttacker = prefixAttacker.substring(0, 2);
      ChatUtils.sendMessage(victim, "&7&m-----------------------------------------------------");
      ChatUtils.sendMessage(
          victim,
          "&8[&c&lDeath&8] &7You have been slain by " + prefixAttacker + attacker.getDisplayName());
      ChatUtils.sendMessage(victim, "&7&m-----------------------------------------------------");
      TitleUtils.sendTitle(
          victim,
          "&c&lYou have been slain!",
          "&7&lKiller: " + colorAttacker + attacker.getDisplayName(),
          10,
          80,
          10);

      MoneyUtils.deathCoinsPayout(victim);

      StatisticUtils.addDeath(attacker);
    }
    victim.addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS, 60, 0, true, true));

    //		victim.teleport(Main.SpawnLoc);
    // Location teleport to team spawn.
    victim.setVelocity(new Vector(0, 0, 0));
  }