private int getMoveModifier() {
   int mod = 0;
   GameObject go = getGameObject().getHeldBy();
   if (go != null && go.hasThisAttribute(CHARACTER)) {
     CharacterWrapper character = new CharacterWrapper(go);
     ArrayList<GameObject> list =
         character.getAllActiveInventoryThisKeyAndValue(Constants.HORSE_MOD, null);
     for (GameObject item : list) {
       mod +=
           item.getThisInt(
               Constants.HORSE_MOD); // cumulative... though there's really only the Horse Trainer
       // (Traveler) at this time
     }
   }
   alteredMoveSpeed = mod != 0;
   return mod;
 }