Beispiel #1
0
  /**
   * use the index of each slot, together with constraints only one queen in each row from different
   * angle e.g for var at position [0][0] has index 0, bdd && (NOT0 v NOT1) && (NOT0 v NOT2) &&
   * (NOT0 v NOT3) && (NOT0 v NOT4) horizontal && (NOT0 v NOT5) && (NOT0 v NOT10) && (NOT0 v NOT15)
   * && (NOT0 v NOT20) vertical && (NOT0 v NOT6) && (NOT0 v NOT12) && (NOT0 v NOT18) && (NOT0 v
   * NOT24) diagonal && one queen per row rule oneQueen
   *
   * @return BDD
   */
  public BDD build() {
    BDD bdd = factory.one();

    for (int x = 0; x < size; x++) {
      BDD oneQueen = factory.zero();

      for (int y = 0; y < size; y++) {
        oneQueen.orWith(factory.ithVar(idx(x, y)));
        BDD var = factory.nithVar(idx(x, y)); // get negated index value

        // horizontal
        for (int i = (y + 1); i < size; i++) {
          bdd.andWith(var.or(factory.nithVar(idx(x, i))));
        }

        // vertical
        for (int i = (x + 1); i < size; i++) {
          bdd.andWith(var.or(factory.nithVar(idx(i, y))));
        }

        // diagonal
        for (int i = 1; (y + i) < size; i++) {
          if ((x - i) >= 0) {
            bdd.andWith(var.or(factory.nithVar(idx(x - i, y + i))));
          }
          if ((x + i) < size) {
            bdd.andWith(var.or(factory.nithVar(idx(x + i, y + i))));
          }
        }
      }
      bdd.andWith(oneQueen); // one row has to/only can have one queen
    }
    return bdd;
  }
    private void buildBalancedOr() throws InterruptedException {
      BDD result = factory.zero(); // false

      for (BDD cube : cubes) {
        if (cube != null) {
          shutdownNotifier.shutdownIfNecessary();
          result.orWith(cube);
        }
      }
      cubes.clear();
      cubes.add(result);
      assert (cubes.size() == 1);
    }
    @Override
    public void finishConjunction() {
      checkState(currentCube != null);

      for (int i = 0; i < cubes.size(); i++) {
        BDD cubeAtI = cubes.get(i);

        if (cubeAtI == null) {
          cubes.set(i, currentCube);
          currentCube = null;
          return;
        } else {
          currentCube.orWith(cubeAtI);
          cubes.set(i, null);
        }
      }

      if (currentCube != null) {
        cubes.add(currentCube);
        currentCube = null;
      }
    }